Oct
07
2009

Why the Huge Fines?

Monopoly City Streets Chance Card - fine

If you even play Monopoly City Streets occasionally, I’m sure you’ve noticed the occasional HUGE fines by now.

What’s the deal? Are they truly tied to percentage of your current balance? (Some have suggested it’s 75%.) Sure, these fines are part of the original game, but taking 75% of your balance every day–isn’t that a little much?

Scott shared a great strategy to minimize the impact of these fines. What’s yours? And what’s the most you’ve been fined?

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Written by Nathan in: Chance Cards |

16 Comments »

  • defeed says:

    once I got a ridiculous 100M fine out of 200M daily income for that moment. that sucks, I just take it as it is, nothing else can I do

  • defeed says:

    oh, and it seems to me that the more expensive buildings you build, the more fines you get

  • johann says:

    today 360M =(

  • MonopolyPoor says:

    The fact that people still think that chance card fines are based on the money you have on hand is just funny to me. Its based on the total rent income you have, you are fined on a percentage of your max possible income regardless if you have the money on hand or not.

    Two example of how this is clear.

    1.) If all your street are sabotaged and you receive a chance card penalty your fine is zero because you have no rental income value.

    2.) You can be fined into a negative balance, the only way you could possibly get fined into a negative balance is if the base number for the percentage was greater then the number you have. If the percentage was based on the money on hand and was a random 1-100 percent you would never go into a negative balance

    Example

    If you have $1000000000 and your fined randomly, even if you are fined 100% of the money your balance becomes Zero.

    But if your have $1000000000 but your daily rental income is $2000000000 well now when you are fined even a small amount the penalty is greater and it become possible to be fined into a negative balance.

  • MrJackson says:

    I know that screenshot :)

  • Darklurker says:

    Had a bad run yesterday with fines.
    $56m for bad accounting
    $10m for environmentally unfriendliness
    another $10m for environmentally unfriendliness
    $12m for environmentally unfriendliness
    $13m for environmentally unfriendliness
    so in total, lost around $100m.

    But on the positive side, cops caught two different players trying to bulldoze one of my buildings, and I won an awesome $250k both times. So I guess it balances out in the end… er, well, maybe not.

  • Darklurker says:

    Oh, and I agree with Monopoly Poor that the fines aren’t based on cash-on-hand (at least not entirely). The fines seem to be the same whether I have $100m cash or $700m. I tried “banking” by making huge offers for streets my kids own (with strict orders that they were NOT to take my offer… ;) ), but it didn’t seem to affect the amounts of the penalties.

    I guess I’ve been lucky that I haven’t had a penalty push me negative yet. In fact, I can’t recall seeing the Bad Accounting and Building permit cards when my cash is below $50m, but I’m willing to say that’s entirely up to luck.

  • Darklurker says:

    not trying to spam up the board, but I spoke too soon in the last post. I was just playing and had $58m cash then got a $64m fine. bummer, I’m now $4m in the hole. But that’s the first time that has happened to me.

  • darklurker says:

    got three mega-fines tonight. First was $94mil planning permit, then 10 or 11 builds later got $165mil accountant error, then after 3 more builds $167mil accountant error. Wiped me out. Had gotten $600mil rent tonight and only got to spend less than 1/3 of it before it disappeared..

  • Scott says:

    Thanks DL. I was going to say the same thing because if fines were based on Rent Income, there would occasionally be negative balances. I have never seen a negative balance yet, but if you have, then that proves it can happen.
    That’s a drag.

  • Darklurker says:

    today’s megafines:
    186.8mil – accountant
    114mil – planning permission
    192.4 mil – accountant
    total of ~$493mil fines on ~$700mil rent

    have been building Spear End summits lately. Rent isn’t great, but they have small footprint.

  • Billy says:

    Would be nice if they scaled the cash rewards like they do the tax ones I mean 100mil tax vs 100k reward, the tax wouldn’t bother me as much if the rewards were scaled a little better

  • I’m starting to suspect that I only get these big fines when I DON’T build any hazardous buildings.
    Anyone feel that? It’s like we need to construct some sweages and factories in order to not get the fines.
    I had an sun of !@#% attacking me for 3 days, and retaliated. Dind’t get any fines during the fight.

  • darklurker says:

    I hesititate to jinx things, but I haven’t gotten any fines in the past 2 days.

    I saw in one of the posts on the Monopoly blog site that someone has sort of figured out the formula to the fines. The fine amount is calculated based on how much rent you will receive the next day(or have received that day, I’m not sure). Whether or not you get the fines depends on how much cash you have in the bank – if you have at least 25% of your rent still in the bank, you can get the mega fine (the accountant one?), the big fine (the planning permission one?), or the smallish fine (the environmentally friendly one). If you have at least 10-15% of your rent left in the bank, you can get the big one or the small one. If you have at least 5% of your rent left, you can only get the small one. Below 5% you supposedly won’t get any fines. Seems to hold true based on my experience – I never get any fines once I get down to under $30-50mil in the bank (even before my recent lucky streak).

    I’m working on a new building strategy for upgrading streets that are “Full” already. Basically it’s like Scott’s idea to build the most expensive buildings at the start of the day (ie Skyhigh towers) to eatup your rent. I take a full street and sell 3 or 4 adjacent buildings to make a hole, then build a Skyhigh there, clear out another few buildings, build another skyhigh. etc, until I have the street full of skyhighs or (for big streets) until my bank balance gets below $30mil. The trick is to not sell too many buildings at once – that way if you get a big fine(s) and go broke, you’ve still got as many buildings as possible on the street earning rent for the next day – if you sell all the buildings at once, you might get left with a mostly empty street. Once I’ve got the street totally full of skyhighs (or when I get below $30mil for the day), I go back and see if there are any holes between skyhighs that are big enough to hold a Spear End (since it has a small footprint) and build Spear Ends where possible. THEN I go back and see if there are any holes big enough to build Polyhedrons, then High-Reach, then finally Town Centers and Greenhouses. The key is to build the big bulky buildings first, then gradually go through the smaller buildings to fill in the chinks between buildings. This way the street gets gradually packed as full as it can be. (HINT: MCSTools is very handy with this backfilling stuff and selling the buildings. I’m still conflicted as to whether it’s cheating or just saving sanity… ;) )

  • Jessica says:

    Please guys,
    help me!!!
    destroy this guy: MARCELOFRAGA.

    Thanks a lot

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