Oct
06
2009
7

A Restrained Strategy Part 3 – Sabotage & Fines

Here is the conclusion of my approach to Monopoly City Streets.

6- Sabotage and Bonus Buildings – Although I recommend never sabotaging, it is of course possible that someone else will sabotage your streets.  Early in my days at this game, I would build many Green Houses because I was trying to trigger a demolition card to remove a Hazard building, or a Bonus Building to protect my street.  Of course this tactic quickly filled up my streets with low paying buildings and triggered many other cards that I did not want.

So I abandoned that approach. The card will turn up eventually without me trying to make it happen.

Also, you can build a Bonus Building on a street that already has a Hazard and that will counter the sabotage without actually removing the Hazard.

Build 2 Bonuses on each street, and even 3 on the longest ones, because anyone looking to sabotage you, will probably pass you by to hit a less prepared opponent.

7- It is better to reduce the likelihood of sabotage, so I focus on equalizing the value of all my streets to not attract attention in the first place.

Let’s say 4 of my streets are valued at $2M each but the 5th is valued at $10M, it stands out like a billboard that says “Sabotage Me”.

Even if the original prices of my streets are very different, I buy buildings on the lower value streets first to raise the value to match the others, and then equally from then on.  If my Revenue is $50M, I divide it by 5 streets and build a $10M building on each street.

8- Fines – Few things are as hateful as the Chance cards that fine you almost all your money, especially in contrast to the cards that win such little money for you.

I haven’t found anyway to predict or avoid the occurrence of these cards, but I do have a strategy for minimizing their impact.

Since it appears that the fine is a percentage of your current bank balance, it is best to lower the balance before getting this card.  So, as soon as I receive my Revenue for the day, I immediately buy the largest buildings I can afford. When the “fine” card eventually appears, I have already spent most of my money, so even a 75% fine is relatively small in dollars.

While it remains possible that this card can turn up early in your turn, it rarely does.

Have fun and good luck.

-Scott

Written by Scott in: Strategy |
Oct
05
2009
1

A Restrained Strategy Part 2 – Buildings, Streets & Chance Cards

Here are some more suggestions for your building strategy:

3- Buying buildings is of course the primary way to increase your rental income, but is it better to buy a lot of lower priced buildings or fewer high priced buildings?

Well, yes and no.

In the first few days of your game, your focus should be to find the longest streets you can afford, and maximize your ROI by buying houses and cottages because they get the highest revenue per $ spent. (100% return on streets over $1M).

After a few days you will start to see ever increasing daily revenue, and you should build more expensive buidings.  ROI is not as good, but you earn more revenue per building site, and as your streets start to fill up, that becomes the more important factor.

4- Since I have chosen to have only 5 streets, the shortest streets quickly run out of sites to build.  I have lots of money to build huge buildings, but there is no room left to build them.  Although it seems reasonable to just go out and buy another street, I don’t want to trigger taxes, so I choose to sell the smaller buildings to free up space to build huge buildings.  It may seem counter-intuitive, but taking a loss on 3 Green Houses that earn $150K to replace them with a single Photat building thet earns $697K is not a bad trade.  Later in the game, you may find it expedient to sell 2 adjacent Photat buildings to build a Sky High Tower that earns over $3M per day!

5- The Hazard and Demolition cards that pop up regularly appeal to your vindictive or vengeful nature to sabotage your enemies. Often the objects of your wrath will be the cheating scum that dominate the top of the Leaderboard, so you feel justified to lash out at them with whatever small power you can.

Well then, you need a sharp dose of reality.  The fact is that not only does that approach add nothing to your own score, it is like an engraved invitation to somebody who has infinite resources to crush you like an ant.

So, in spite of the fact that these cards appear more than any other, NEVER use them on another player.  I discard them every time, unless there is a hazard on my street that I want to remove. As a result, I have only been hit twice with a hazard in the last 12 days since the Reset.

More tomorrow.

Ciao,

-Scott

Written by Scott in: Strategy |
Oct
01
2009
4

A Restrained Strategy

There are several different opinions on the best and fastest way to increase your portfolio value. For example, some say buy the most expensive street you can find, others say buy lots of lower priced streets. Some say to use the Hazard and Demolition cards to attack other players and prevent them from collecting rent.

I have tried each of these tactics by trial and error, and have settled on a restrained approach that I will share with you over the next few days.

  1. Cheating is simply a hard reality in this game, so get over it.
    Playing fairly according to not only the rules but the spirit of the game, will never produce higher scores on the leaderboard than the incorrigible vermin who treat the game like their own Kobiyashi Maru.
    I am not endorsing cheating; merely accepting that it happens, so manage your expectations accordingly.
  2. Taxes are a significant factor in this game.  No tax is levied if you have fewer than 6 streets, but as soon as you buy your 6th street, all your streets are taxed.
    I have a visceral disdain for taxes, so I have chosen to limit my portfolio to 5 of the longest streets I can find.  As a result, I pay no taxes, and can apply all my daily revenue to buildings.

I hope you find these suggestions helpful.

Check back tomorrow to read my thoughts on Hazards and Bonus Buildings.

Ciao for now.

- Scott

Written by Scott in: Strategy |
Sep
16
2009
8

After the Restart: 4 Tips for Day #1

As soon as the game is restarted, millions of players will be rushing to get off to a solid start.

What will the experts be focused on? What’s the best thing to do right from the start? Here are some tips for the first day:

  1. Purchase the longest $1 million property you can find. The more expensive the property, the more rent income you will earn for the property and each building you build (and $1 million is probably the most expensive one you’ll find). The longer the property, the more buildings you can fit on it.
  2. Build as many 100% return buildings as possible on your first property. The Green  House and City Centre Cottage both pay rent equal to their price tag on $1 million properties. Build as many of them as you can to maximize your first day’s rent.
  3. Build every Bonus building you can on your property. The plus side of building many small buildings is that you have a greater chance of receiving chance cards. (This can also be risky if those chance cards aren’t in your favor.) Ideally, you want at least 2 Bonus buildings protecting each of your streets.
  4. Discard every Hazard chance card that comes up. Why make enemies when you don’t have to? It’s best to take the safe route in the beginning until you have built your mini empire.

What would your tips be for the first day?

Written by Nathan in: Strategy |


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